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FLUXSCOPIC, tinyBUILD

As the 2D Graphic Artist for Mayhem in Single Valley, I was responsible for the majority of the game's visual assets. This included creating and implementing pixel art for characters, environments, and UI elements, alongside executing all necessary animations. Furthermore, I designed and produced essential marketing materials, ensuring a consistent aesthetic that translated the game's unique pixel art style into compelling promotional content for various digital platforms and print material.

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